Part 30: Return of ...







quote:
Aha! We're on Final World now, the one place your allies can't reach you! Prepare to—SHIT WHERE IS HE WHERE DID HE GO
Okay. Okay, stay calm, Chuck. You can save this. Final World is a rough place. He's probably not even alive! Magnate doesn't have to know about this!
Just gotta put on a good act for the kids. Ahem ahem. "Fools! Your father is no more!" Yeah. Yeah! That's the ticket.



































Dad's back! And this time, it's personal.

He comes equipped with even more ridiculous stats, a pistol, the Defense sword, and a chaingun.

It's good that he's packing heat, because the monsters here on Final World are about what you'd expect. You'll see the usual suspects from Odin's castle, plus a few extras from the bottom of the Nasty Dungeon (i.e. Dragons and Watchers). From here on out, the game is done taking it easy on you. Good luck! You're going to need it!



































The Coffee Shop at the End of the World is utterly uninteresting. There's one guy who will cheerfully tell you the boss of the Final Dungeon is immune to every status effect under the sun. (Well, no shit, Sherlock. Any other obvious statements you'd like to make?) It does help build up a sense of dread about the boss, though—and there's a lot to dread about what's coming.


Since we're bearing down on end-game, you can pick up pretty much anything you want from Final Town. We... don't need to worry about gold, so we can keep our front line guys equipped with a steady stream of ogre axes and catclaws. That's a baseline that will work very nicely for us. If we need anything heavier, we've got legendary weapons gathering dust in our inventory. Gear won't be a problem from here on out... which is good, because things are going to ugly very, very soon.





























That's right—your guys are doing this au naturel. Hope you didn't need those stat boosts! Just kidding, you totally needed those stat boosts.
The sole good thing about this is that our chances of levelling a stat actually tapers the higher it is. That kind of makes sense on multiple levels—both biological and mechanical—but without the magi, your guys can get back to pumping up their stats. Plus, we're not exactly defenseless! We just need to be a little more careful, because we can't one-shot everything anymore, and our safety net is gone. You fuck up from here on out, you're restarting from your last save.
(Which, by the way, isn't as bad as it sounds. Like all SaGa games, you can save anywhere you can pull up your inventory screen. Still, nothing like getting cocky and putting in 15 minute sessions only to get party wiped and sent back to start.













One big problem is that, despite all his stats, Dad only comes with Battle armor. That's great for defense and absolutely lousy for protection. Fortunately, Sara teleports! A few sneezes later, and...






That's the other problem. Once an NPC is equipped with something, they won't cough it up. Again, makes sense—it's their stuff, plus it keeps you from plundering their inventory before you boot them out. It makes life more difficult, though, because Dad isn't fireproof like the rest of us. Iceproof. Whatever. The point is, we're gonna have to get creative.


















There are two things going on here, only one of which you can see above. The Dragon Shield, once used, gives all of your guys O-Damage until the end of combat. It's not a passive ability like dragon armor, but Dad is fast. The chances he gets it off before anyone else goes is pretty good, and at the very least, it'll protect you for the rest of the fight. Besides keeping Dad safe, it also adds the few elemental protections Sara's parasuit doesn't cover and prevents us from wasting Dad's big weapons like Defender and Vulcan. Plus, they're cheap! At this point, a Dragon Shield probably costs half of what we're spending on base weapons.
The other thing (which you can't see) is the Ninja Gauntlet. These are available for sale in Little Edo and Final World, and they grant O-Weapon. Giving Dragon Armor and a Ninja Gauntlet to each character (save Sara, because lol parasuit) goes a long way towards evening the odds here. You have O-Damage, which gives you immunity to every elemental attack under the sun, and O-Weapon, which halves any physical attacks. Best yet, since you're not replacing any of his gear, you can equip Dad with one! Now that we aren't getting rocked with every single hit, we finally have a fighting chance.













Apparently, squatting inside of a tank blocks magical status effects. Who knew? Also, we forgot to bring soft potions again. A quick sneeze, buy three soft potions (at 4 uses each), and we're back for try #4! Try #3 was off camera. We were attacked by a tengu/sprite group that immediately used Tornado and then Whirl. That didn't go so well.













The Rune Axe boosts... mana? Yeah, no. We replace it with the Muramasa because that's not what we're doing with Heather shut up I have a plan okay. However, if you have a fighter who needs some mana resistance, now's the time to boost it. it won't help








Another parasuit! We give it to Zero. I think that's all of them that are in the game, but boy howdy it couldn't come at a better time. With two more slots freed up, we equip him with a pair of Psi guns to complement his Thunder spellbook and existing abilities. Technically, one pistol gets 30 uses, so you only need the one—but if you think I'm passing up the opportunity to have a mage in a power suit duel-wielding pistols powered by psychic ability, you either have chronic attention span issues or you need to start from Chapter 1 instead of here.


















You can easily miss this one if you're not paying attention, and that's something you don't want to do. This is XCaliber, which is SaGa-ese for "shit's going down." It always shows up in the end game, and it's a welcome sight just about every time. For one thing, it's unlimited use, and that's enough right there. For another...





Strength based. Attacks groups. Massive damage output. There is literally nothing bad about XCaliber, and we're going to superglue it to Heather's hand from here on out. It's not an Instant Win button, but against random encounters, it's pretty goddamn close.
By the way, Heather is now wielding Odin's spear, Excalibur, and the Muramasa katana. If that's not a hell of a loadout for a fighter, I don't know what is.





































Next Time: Everything Comes Together